
In June 2010 Andrew Kenrick replaced Mark Latham as editor. The page count of the US and UK publications was substantially different (for example, bearing in mind the US/UK numbering difference: issue US #319, 156 pages UK #320, 132 pages) with substantial differences in actual amount of content (for example in the same issues: US, 114 pages UK, 71 pages) and each magazine had substantial overlap with the other as well as unique articles. The format varies, ranging from a simplified, generalized style to a more detailed and visual style. The reports follow the gamers through their army selection, tactics and deployment, through the battle to their respective conclusions. Battle reports detail a battle between two or more forces, usually with their own specific victory conditions. The monthly battle reports are a regular feature. Each issue contained many special "freebies" as well as articles on the history of the magazine and the founding of Games Workshop. In December 2004, White Dwarf published its 300th issue in the United Kingdom and North America. The image was also used on the character sheet for the Dwarf character in HeroQuest. The image of the White Dwarf has graced the cover of many issues of the magazine. It is never stated who exactly the White Dwarf is, but it is implied that he is the spirit of Snorri Whitebeard, the last king of the Dwarfs to receive respect from an Elf. Grombrindal the White Dwarf is also a special character for the Warhammer Dwarf army, whose rules are published only in certain issues of White Dwarf (being revamped for the most recent edition of the rules). It often includes scenarios, campaigns, hobby news, photos of recently released miniatures and tips on building terrain and constructing or converting miniatures.

The magazine has always been a conduit for new rules and ideas for GW games as well as a means to showcase developments. In this respect it took over some of the aspects of the Citadel Journal, an intermittent publication that supported the Warhammer Fantasy Battle game. The last Dungeons & Dragons article appeared in issue 93, with the changeover being complete by issue #102. In the mid-late 1980s, however, there was a repositioning from being a general periodical covering all aspects and publishers within the hobby niche to a focus almost exclusively on Games Workshop's own products and publications.

Mid-1980s: house magazine of Games Workshop
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These could either be slipped into existing campaign plots, or be used stand-alone, just for a fun evening, and were easily grasped by those familiar with RPG rules.ĭuring this period the magazine included many features such as the satirical comic strip Thrud the Barbarian and Dave Langford's "Critical Mass" book review column, as well as a comical advertising series " The Androx Diaries", and always had cameos and full scenarios for a broad selection of the most popular games of the time, as well as a more rough and informal editorial style. This would often be in the form of an attractive and interesting single task for either existing or new characters to resolve. One huge attraction of the magazine was its incorporation of mini-game scenarios, capable of completion in a single night's play, rather than the mega-marathon games typical of the off the shelf campaigns.

In addition to this a generation of writers passed through its offices and onto other RPG projects in the next decade, such as Phil Masters and Marcus L. Due to the increase in available space, there was an opportunity to produce reviews, articles and scenarios to a greater depth than had been possible in Owl and Weasel.Įarly 1980s: as a general RPG periodical ĭuring the early 1980s the magazine focused mainly in the 'big three' role playing games of the time: Advanced Dungeons & Dragons, RuneQuest, and Traveller. White Dwarf continued the fantasy and science fiction role-playing and board-gaming theme developed in Owl and Weasel. was a 20-page magazine printed on glossy stock with a two-color cover." The magazine had a bimonthly schedule, with an initial (and speculative) print run of 4,000. According to Shannon Appelcline, "Issue #1. Originally scheduled for May/June 1977, White Dwarf was first published one month later.

Steve Jackson and Ian Livingstone initially produced a newsletter called Owl and Weasel, which ran for twenty-five issues from February 1975 before it evolved into White Dwarf. History 1975: Owl and Weasel to White Dwarf 1.3 Mid-1980s: house magazine of Games Workshop.1.2 Early 1980s: as a general RPG periodical.1.1 1975: Owl and Weasel to White Dwarf.
